import * as THREE from 'three';
import glass from '@/materials/glassMaterials'

const scene = new THREE.Scene();

// 场景地板
//地板贴图
const planeGeometry = new THREE.PlaneGeometry( 1000, 1000, 1000, 1);
const plane = new THREE.Mesh( planeGeometry, glass );
plane.receiveShadow = true;
plane.position.set(0,-15,0)
//旋转阴影画板到与z轴平行
plane.rotation.x = -Math.PI / 2;
scene.add(plane)


export default {
    scene
}